The international evidence-based ALERT program aims to help students monitor, maintain and change their level of alertness so that it is appropriate to the situation or task. The program identifies students’ sensory needs and preferences and encourages student use of sensory-motor strategies to support self-regulation so that their own ‘engines’ are running ‘just right’. The strategies and activities taught can be incorporated into home and school routines.
The Alert Program – Product Range:
- Leader’s Guide – How Does Your Engine Run: The Leader’s Guide is the “whole enchilada” and contains everything needed to implement the Alert Program. It explains the theory, along with step-by-step instructions and easy-to-implement activities. It was written to teach children how to identify and change how alert they feel, initially using the analogy of an engine. If a child is non-verbal or has special interests (such as a love of dinosaurs), instead of using the engine analogy, the program can be customised and easily adapted. With its three stages and 12 “mile marker” steps, this evidence-based practice approach is ideal for those who have attention problems, autism, developmental delays, and/or other learning challenges. The Alert Program consists of a series of lessons and activities, that when incorporated with sensory processing techniques, has proven to be highly effective. The program has been adapted successfully for preschool through high school students and for adults.
- Introductory Booklet: The Introductory Booklet is an excerpt from the first chapter of the Leader’s Guide. This 24-page A5 booklet provides the underlying theory and key concepts of the Alert Program in an easy-to-read fashion.
- Keeping On Track [Companion Game]: This is not your ordinary board game! All players are drivers with engines, travelling around a course, set to check in regularly on their internal engine speeds. Are they speeding or idling? What can they do to run “just right?” You, the adult, are the Track Official, directing the action and discussion. All of this supports the players’ cognitive, social, sensory, self-regulation development. Keeping on Track Board Game can be enjoyed at home and school, in both General and Special Education classrooms, and in therapy settings.
- Take Five! Staying Alert at Home and School: Take Five! is chock-full of fun activities designed to support self-regulation in homes and schools. This book provides simple, low-budget activities that support children to be alert and focused. This book does not teach children about their engine levels, but it is organised around the five ways to change how alert we feel, covered in the Alert Program. The chapters are titled the same as the five ways to change how alert one feels (Mouth, Move, Touch, Look, and Listen Categories).
- Test Drive: Introducing the Alert Program through Song: The Test Drive book and CD, with its appealing songs to support children’s self-regulation, is full of practical ideas and suggestions. Whether or not one is familiar with the Alert Program, Test Drive is the simplest way to introduce the program’s concepts to children in schools, homes or therapy settings. Listen to a Test Drive song just once and everyone will be humming and tapping their toes to the catchy words and rhymes, perhaps not even knowing they are learning about self-regulation! All will enjoy the ease with which children learn and remember the Alert Program concepts through these playful, yet educational song lyrics such as: “I do my best work and it’s a great place to be. When my engine’s just right, nothing’s stopping me!”
- Alert Programme Double-CD: The first CD in this set is an introduction to the program with excerpts from the Introductory Booklet (read by the authors). The second CD has fun, playful songs that help children change their levels of alertness at home or school. All songs are child-tested, therapist/parent/teacher-approved, with titles such as “Slo-Mo,” “Thumb Wrestling,” “Swamp Balomp,” “Hawk,” and “Hokey OT.”
Click on the ‘Choose an Option’ dropdown menu to select a product to order.