The success of Outside the Box Learning Resources is rooted in the passion of the team of professionals behind it. Led by husband and wife duo Conor and Kate Holmes, the renowned educational publisher has been providing education and health professionals with a comprehensive suite of learning resources and assessments for over fifteen years.
Covering a wide range of disciplines, Outside the Box Learning Resources is the complete solution for educators, and healthcare professionals to develop their skills professionally or to nurture the intellectual and emotional needs of those in their care.
This resource contains a variety of 48 different games and activities for 7-11-year-olds to promote self-esteem by working on three crucial areas:
1) The sense of self – This involves knowing who you are, what you like, what you don’t like, what your beliefs are, what you want. Games to build a sense of self include: What can your body do?, Grand hands, What can I hear?, Things to do with fingers and toes, I’ve got a sound right inside of me, End of the day stories, My name is, What can I smell, taste and hear?, We are in line, Pass the smile, Spot the difference, What’s changed?, Big blot, Me and my shadow, Elbow to elbow.
2) The sense of belonging – This is one’s sense of being connected to others. Games to build a sense of belonging include: Acting out nursery rhymes, Rolling logs, Everyone has a turn, Who wants a sandwich?, Love is all around, We are in a jungle, Breathing together, Birds in the air, Tearaway, Hunt the music, Back pictures, Shoe mates, Fire engines, Double action painting.
3) The sense of personal power – This involves having an awareness of the impact you have on what happens around you including that you will be listened to and your views respected. Games to build a sense of personal power include: What am I doing?, The big balloon, Who’s underneath that big hat?, Who’s that saying that?, Pop, pop, popping, I can …, Mirror, mirror on the wall, Simon says … says Simon, Can you spot the bean bag?, Big monsters, Not a sound, Jack and Jill, The dream maker, Flowers and animals, Puffing Billy, High and low are low and high, Stalking, Hunt the thimble, Jigsaws.
As well as boosting self-esteem, the games also promote brain development and can be used in small groups or whole classes.
106 Pages + CD
E A Morris